MP Scatter is a Geometry Nodes-based scattering plugin for distributing instances across meshes. The tool consolidates distribution layers into a single bridge object, allowing users to manage multiple scatter systems from a unified location.

The system includes several methods for controlling distribution density and placement. Users can confine scattering using noise selections, image masks, vertex groups, slope angles, height parameters, curve selections, and geometry proximity. The plugin features viewport optimization tools including camera culling, backface culling, displaying instances as bounding boxes, or swapping high-poly assets for low-poly primitives during viewport navigation. Additional features encompass wind effects, level of detail (LOD) support, and texture mapping that transfers terrain UVs to colorize instances.