JMW LOD Suit is a geometry nodes setup for managing Level of Detail (LOD) in Blender scenes. It controls polygon counts and reduces render times by automatically swapping models based on distance. The system uses a specific naming convention (e.g., Name.LOD0, Name.LOD1) for model replacement.
The provided file includes a fully configured scene demonstrating the LOD system with randomly distributed objects. It also features camera frustum culling to remove objects outside the camera view. The node tree offers customizable parameters for adjusting the LOD behavior.