This geometry node group provides native camera culling functionality utilizing the Camera Info node introduced in Blender 4.5. It allows users to cull meshes, points, and instances that fall outside the active camera's field of view, optimizing scene performance.
The node group features inputs for selection, camera specification, cull factor padding, ID setting, and clip start/end usage based on the camera's parameters. This setup is designed to improve viewport performance and render times by removing geometry that is not visible to the camera.