Ia Scatter is a Geometry Nodes setup for distributing instances across polygon surfaces. It provides control over scattering behavior through features like weight painting, slope angle, relative height, and texture-based distribution.
The system includes controls for instance rotation, snapping, and both uniform and non-uniform scaling. It handles object and collection instancing, with the ability to realize instances into geometry. For viewport performance, it includes instance density controls, proxy representations such as bounding boxes or convex hulls, camera culling, and a three-level Level of Detail (LOD) system.