Efficiently Build 3D Characters

This tutorial outlines a workflow for creating 3D characters for concept art without relying on clothing simulation software or pre-made assets. The process covers the pipeline from scratch to a detailed, posed character. The course begins with 3D sketching, moving through sculpting, automatic retopology, automatic UV mapping, and texturing using 3DCoat. It covers importing mannequins, building basic garment shapes in Blender, detailing with stencils, and using the Applink workflow between Blender and 3DCoat. The final stages include posing with Mixamo and rendering the character in Blender, as well as a demonstration of the character placed in an Unreal Engine 5 environment. The course is designed for intermediate users of Blender and 3DCoat.