This training course breaks down the process of creating a stylized character head in Blender into eight incremental stages. To help with self-critique, it provides 3D reference meshes that can be loaded directly into the viewport alongside your sculpt for accurate comparisons, as well as extensive 2D reference angles.
The modules cover the entire character creation pipeline. Beyond the initial sculpt, the course includes dedicated sections on retopologizing the head, modeling clothing and jewelry, laying out UVs, painting skin textures, and generating hair.