Creating Art Tools

This tutorial course covers the creation of procedural art tools for environment production using Blender's Geometry Nodes and Unreal Engine 5. Across over 11.5 hours of narrated, real-time instruction, users learn to construct three specific tools: a trash scattering system, a drag-and-drop road generator, and an advanced building creation tool.

The course demonstrates how to build node networks in Blender 3.5 and transfer those tools to Unreal Engine 5.2 using the Altermesh plugin. The curriculum progresses by difficulty, applying techniques learned in earlier chapters to more complex setups later. The final section covers building a demo city in Unreal to showcase the tools in practice. Models are provided, allowing users to focus entirely on tool creation.