Realistic Neutral Arms

These are rigged, realistic arm models designed for character rendering in Blender's Cycles engine. The asset features a Rigify-based IK/FK skeletal structure with bone-driven shape keys to correct deformations. The base mesh utilizes quad-only topology with a multiresolution modifier providing up to three levels of additional sculpting detail.

The included shader system allows for extensive customization through node groups based on the Principled BSDF. Users can adjust skin tones, modify palm brightness independently, and apply custom tattoos or nail designs via provided PSD templates. The asset includes 4K PBR textures, 8K baked displacement and normal maps, and a configured Cycles particle hair system.