A realistic, fully rigged model of female arms optimized for Blender's Cycles engine. The base mesh features clean, quad-based topology and uses a multiresolution modifier to provide three levels of sculpted detail, driven by 8K displacement and normal maps. The associated rig is based on Rigify, offering advanced IK/FK controls, organized bone layers, and bone-driven shape key corrections for smooth deformation.
The included material system is highly modular, featuring grouped node controls for customizing skin tones, adjusting palm and knuckle brightness, and configuring a particle hair system. It includes editable PSD templates for adding custom tattoos and designing individual nail styles, with independent adjustments for tint, bump, and material gloss.