A realistic male hand and arm 3D model designed for jewelry visualization, product shots, and character close-ups. The model features quad-only, subdivision-ready topology with UDIM UVs. It includes 8K 32-bit EXR displacement and normal maps, alongside 4K base color and roughness textures.
The asset is fully rigged using a Rigify-based system with IK/FK switching, bone layers, and driver-driven muscle and joint deformation. It also includes an AXIS Panel for pose management and particle hair setups. The primary format is a self-contained .blend file, with additional FBX, GLB, USDZ, and OBJ exports provided for alternative workflows.