A high-resolution, rigged 3D model of balanced, athletic human arms featuring a neutral skin tone with subtle anatomical details like veins and short natural nails. The model is built with clean, quad-based topology and includes a multiresolution modifier providing three levels of sculpted detail.
The setup features an advanced IK/FK rig based on Rigify, incorporating bone-driven shape key corrections to ensure smooth deformation. It includes 8K baked displacement and normal maps, alongside 4K PBR textures for physically-accurate shading. Additionally, a full particle hair system is configured with editable materials optimized for the Cycles render engine.