A Geometry Nodes-based scattering system designed to populate large-scale landscapes with low-overhead forest filler. Operated entirely from the Modifier properties panel, the tool allows users to distribute objects efficiently without manually editing node trees. It includes built-in elevation constraints to restrict scattering to specific altitude ranges, along with standard controls for density and randomized scaling.
While the setup includes basic image-mapped planes for immediate use as background trees, it supports scattering any custom objects or models. Additional features include the ability to animate objects growing over the terrain, making it suitable for dynamic environment setups and optimized large-scale rendering.