Godot Bridge

Godot Bridge is an addon that exports 3D assets and scene hierarchies directly from Blender into Godot 4. It allows users to assign Godot node types, such as StaticBody3D, Area3D, or CharacterBody3D, to objects from within Blender's Object Properties panel. The tool respects native Blender parenting to accurately translate the scene structure into the game engine.

The addon supports the creation of custom collision shapes directly in Blender, accommodating Trimesh, Convex Hull, Box, Sphere, Capsule, and Cylinder formats. These collision meshes are automatically excluded from the visible geometry during export and baked into the scene as Godot shape resources. With a single click, the tool generates a ready-to-use .tscn file alongside individual .glb files for each mesh, requiring no additional plugins within Godot.