This add-on provides an interface for assigning Godot Engine import suffixes to assets directly within Blender. It eliminates the need to manually memorize or type specific naming conventions when preparing .blend files for use in Godot. Users can toggle suffixes for individual items from the Object properties panel or through a right-click context menu in the Outliner. For animation workflows, loop and cycle suffixes can be assigned by right-clicking tracks in the Non-Linear Animation (NLA) Editor.