Brigge for Meshes

Brigge for Meshes is a bridge tool designed to transfer 3D models and entire scene layouts from Blender directly into Unreal Engine. It preserves object origins, parent-child hierarchies, and instanced geometry through Blender's duplicate linked function, translating them into UE StaticMeshes. The addon transfers mesh data including material UVs, lightmap UVs, vertex colors, custom normals, and edge sharpness. It also automatically handles coordinate system and scale differences between the two software environments while keeping material slots synchronized.