Blender to Unity is an add-on designed to streamline the game development pipeline by facilitating the transfer of assets from Blender to the Unity engine. It provides a suite of tools for generating and configuring collision meshes, supporting auto-generated and custom Box, Capsule, Sphere, Cylinder, Convex, and VHACD colliders in both Object and Edit modes.

In addition to colliders, the toolset includes a Level of Detail (LOD) management system for creating, updating, and applying LOD presets to selected objects. Users can export individual assets or entire collections, routing them directly to a Unity project folder, a local disk, or both simultaneously.