Godot 2D Bridge is an add-on that allows developers to create 2D mesh objects and armatures in Blender and export them directly to Godot scene files (.tscn). It serves as an alternative to Godot's built-in 2D mesh editor, enabling the use of Blender's robust modeling and skinning tools for dense meshes and complex rigs.
The tool helps maintain 2D compatibility by locking object elements to the X/Y plane during editing. The standard workflow involves building a mesh over a reference image, skinning it to an armature, and exporting the setup to function as Polygon2D and Skeleton2D nodes within Godot. The add-on supports Godot versions from 2.1 up to 4.0+.