This tutorial covers the complete workflow for creating an Ancient Greek hoplite shield. The first section focuses on modeling, topology fixing, modifier usage, hair particle editing, and creating UV atlases in Blender. The second part details baking maps, creating shaders, and painting textures using Substance Painter. In the final phase, the course demonstrates how to plug the exported textrues back into Blender, set up scene lighting, and render the final asset.
Alongside the video content, this package includes the complete project files and the final shield asset. It also features a real-time recording of the cover art creation process, bonus videos, and six additional shield texture variations, including Spartan Lambda and Athenian owl designs.