This course covers the step-by-step creation of an alien landscape in Blender. It focuses on environment design workflows, including procedural modeling with modifiers and add-ons, terrain sculpting, and both procedural and traditional texturing techniques.
Students will learn how to optimize heavy geometry, generate volumetric clouds, and use geometry nodes for scattering assets like rocks and mushrooms across the terrain. The training concludes with detailed instructions on lighting, look development, render layer organization, and final compositing.