This video course details a software pipeline between Gaea and Blender for creating complete procedural ice environments. The instruction guides users through building a cinematic landscape from initial terrain generation to the final rendered image.
The curriculum covers the fundamentals of generating rocky and snowy terrains in Gaea, exporting displacement and mask maps, and reconstructing the landscape within Blender. Students learn to use these masks to drive custom materials, including subsurface snow and glowing cracked ice. The course also details lighting techniques, setting up volumetric ground fog and distance haze, and building a custom planet-style HDRI skybox.
Beyond the terrain, the course includes workflows for modeling and integrating a hero spaceship asset, adding snow particle effects with motion blur, and finalizing the render using Blender's compositor with customized glare, grading, and lens distortion. The package includes 31 lessons spanning roughly seven hours, along with a resource pack containing project files, displacement maps, mask textures, and the final .blend file.