This course teaches the creation of stylized environments in Blender using Geometry Nodes. The curriculum covers a complete project workflow, starting from greyboxing for scale and proportion to detailed modeling techniques. Students will build a well environment featuring procedural elements like grass meadows, ivy, stone slabs, and wooden roof structures. The course explores non-destructive workflows combining modifiers, such as the Lattice modifier, with Geometry Nodes. It also covers UV unwrapping, material application, and final rendering using the Cycles engine and Blender's compositor for effects like ambient occlusion and glare. An included resource pack provides a reference model, pre-built node setups, and material shaders.