This project-based course teaches how to build a cinematic alien cave scene from start to finish using Blender. The curriculum focuses on procedural workflows, starting with terrain generation using mesh displacements and noise fields in Geometry Nodes. Students also learn to create and animate procedural tentacles with organic, looping motion.

Beyond geometry, the course covers stylized shader design for bioluminescent materials, volumetric fog, and emission-based lighting. Additional lessons explore camera animation and rendering workflows for both Cycles and EEVEE. The package includes the full project files, custom node groups for the terrain and tentacles, and shader and lighting presets.