This course instructs on the design and assembly of large-scale 3D environments using modular kitbashing techniques. The primary project centers around constructing an detailed Aztec temple scene. The curriculum covers foundational grey boxing methods for planning scene structure before guiding the creation of over fifty individual modular elements, including architectural structures and water features.

Additionally, the training explores the use of geometry nodes for procedural modeling and the placement of dense foliage. It details the creation of custom shaders, dynamic lighting setups for both day and night scenarios, and compositing workflows utilizing ambient occlusion, gloss, and color balance passes. The course provides a resource pack containing trees, vines, terrain plants, and reference models to utilize throughout the lessons.