This course teaches procedural modeling workflows in Blender using Geometry Nodes. It covers the fundamentals of creating adaptable node-based setups, using attributes for procedural shading, and generating dynamic asset variations. Guided projects include building simple objects like a book, scattering-based setups, lathe-based models, and modular structures. The final section demonstrates building a highly versatile procedural apple asset complete with customizable materials, optimization for baking, and viewport gizmos for interactive control.