This 20-hour course guides users through the entire 3D modeling pipeline in Blender 4, focusing on creating a stylized ancient Egyptian environment. The curriculum covers planning with references, greyboxing, modeling, UV unwrapping, texturing, rendering, and compositing.

Throughout the lessons, users will learn to utilize geometry nodes for asset generation, apply vertex painting for terrain blending, and set up cloth simulations for realistic fabrics. The course also discusses integrating external planning tools like MidJourney and PureRef into the workflow.