A 16-hour video course demonstrating how to build a complete medieval farmstead environment from scratch. The curriculum covers modeling architectural elements and small props, utilizing the Asset Browser, and setting up particle systems for elements like grass and straw roofs.
The course also explores procedural animation and simulation. Modules include creating water simulations for a pump, generating realistic smoke, and using Geometry Nodes to animate growing plants. Additional lessons focus on vertex painting to blend multiple materials on a single mesh and lighting the scene for a rainy atmosphere using the Cycles rendering engine.