Basi di Rigging

An introductory Italian language course focused on rigging using Blender's native toolset, without relying on external addons. The curriculum starts with foundational topics such as parenting, local versus global coordinates, and armature basics before progressing to more complex character and mechanical setups.

Students will learn how to approach both rigid body mechanics and organic deformations through weight painting and armature modifiers. The course details methodologies for utilizing bone layers, custom shapes, constraints, and drivers to automate and simplify complex rig controls. Specific project examples include mechanical setups like cranes and excavators, alongside a dedicated chapter on rigging Grease Pencil objects for 2D animation workflows. Source .blend files are included for all exercises.