This eight-part course teaches the foundational concepts of mechanical rigging in Blender. The series focuses on practical, approachable techniques for animating robots and complex machinery.
Topics include introductory and advanced inverse kinematics (IK), driver-controlled gears, and procedural cable setups that require no simulation or baking. Additional modules cover the creation of semi-complex robot legs and arms, visual piston systems, single-controller robot clamps, and two dynamic methods for rigging springs.