This tutorial covers the complete process of rigging a quadruped character in Blender using native tools. With over 9 hours of content, the course progresses from fundamental armature system operations to advanced character rigging techniques.
Instruction includes the creation of a skeleton and applying mesh skinning, as well as specific rigging for the spine, neck, limbs, tail, and facial expressions. The lessons explore practical concepts such as IK and FK switching, weight painting, setting controller colors, and building a UI panel. The course uses Blender 3.6 LTS for demonstrations and addresses new features available in version 4.1.