This training course focuses on 3D rigging and animation workflows entirely within Blender. It covers a broad progression of techniques, from basic keyframing and interpolation modes to complex character rigging and walk cycles. The curriculum is structured to teach the animation of both organic and inorganic subjects.
The course progresses through distinct stages, including single bone setups, root bone configuration, basic weighting, bendy bones, and shape keys. Specific projects include animating tank tracks with drivers and handles to conform to terrain, utilizing the particle boid system to simulate moth movement around light sources, and implementing animated textures for fire effects. It also covers animating swinging motions, wheel rotations, swaying trees, and adventure-style traps.