A collection of 11 tileable normal maps designed for adding micro-level hair details to 3D models. These textures are provided at a 512x512 resolution, making them highly optimized for game development workflows where secondary detail maps are commonly utilized.
They can be tiled across meshes to add fine surface details without requiring high-resolution base textures. The maps can be applied directly within a material setup, blended with existing baked normal maps, or utilized as structural alphas during the sculpting process.