This texture pack provides 40 seamless cloth normal maps designed for adding micro-details to fabric surfaces. The textures are provided at a 512x512 resolution, making them highly optimized for game development workflows when tiled across props, scenes, or character outfits.
These secondary maps can be layered over baked normals within the shader setup to add fine thread patterns and weave structures without increasing geometry density. They can also be used as brush alphas for sculpting or detailing within texture painting workflows.