This collection contains 40 tileable normal map textures designed for adding cloth surface details to 3D models. Each texture is provided at a 512x512 resolution, which is optimized for real-time applications and game assets where textures can be tiled across the surface to maintain texel density. These detail normal maps can be used within Blender's shader editor to overlay onto existing materials, combined with baked base normal maps, or utilized as brush alphas in sculpt mode.