This collection provides 44 tileable stone normal maps designed for adding high-frequency micro-details to 3D models. Sourced at a 512x512 resolution, these textures are optimized for game development workflows where they can be tiled across props, environments, and characters to enhance surface realism without high memory costs. The maps can be used directly within Blender's shader editor, combined with base normal maps in dedicated texturing software, or utilized as tiling alphas for sculpting.