A collection of 888 tileable detail normal maps designed for adding micro-surface details to 3D models. The textures are provided at 512x512 resolution, making them highly optimized for game development pipelines where they can be tiled repeatedly across props, environments, and characters.
The collection spans seven material categories: skin, cloth, stone, metal, wood, hair, and stains. These maps can be combined with base normal maps in shader setups, used as alphas for sculpting, or applied directly as secondary normal maps. The pack also includes four reference 3D models with UVs and four ZBrush macros for adjusting tiling and blur.