This collection provides 44 tileable stone normal maps designed for adding micro-details to 3D models. The maps are provided at a 512x512 resolution, which is optimized for game development workflows where texture tiling is used to achieve high surface detail on props, environments, and characters without high memory overhead.
These detail maps can be used directly in Blender's shader nodes, combined with existing normal maps in dedicated texturing software, or utilized as tiling alphas in sculpting applications.