Cómo Pintar Un Personaje 3D

A Spanish-language video tutorial covering the fundamentals of texturing a 3D character entirely within Blender. This is the third installment in a series focused on creating a character from scratch.

The tutorial covers the entire texturing workflow, starting with material creation and navigation in the Shader Editor. It explains the Principled BSDF node, focusing on base color, specular, and roughness properties. The guide details the UV unwrapping process, teaching users how to place seams, select edge loops, apply mirror modifiers, and separate UV islands. Finally, it demonstrates Blender's Texture Paint mode, covering how to create base textures, paint on specific selections, use symmetry, and add hand-painted details to the character model.