This 4.5-hour course is designed for game artists transitioning to Blender from other 3D modeling packages like Maya or 3ds Max. The curriculum focuses exclusively on modeling and texturing workflows, deliberately bypassing animation, rendering, and simulation features. The tutorial is structured into two parts. The first section provides a comprehensive overview of individual tools, interface basics, and essential shortcuts. The second section applies these concepts in a practical project where students model and UV unwrap a set of gears.