This Polish-language guide serves as a comprehensive introduction to 3D modeling for game art using Blender. It covers fundamental concepts such as 3D model anatomy, correct topology, normals, and the differences between low-poly and high-poly meshes.
The material walks users through standard workflows, from gathering references and blockout modeling to applying modifiers, shading, and unwrapping UV meshes with checkerboards. The book also includes practical modeling exercises, export preparation for Sketchfab, and specific software configuration tips for optimizing Blender's performance on various hardware setups.