A comprehensive beginner-level course covering 3D modeling, texturing, and material creation in Blender. The curriculum starts with interface fundamentals and progresses through organic subdivision modeling, hard-surface techniques, and modifier-based workflows. It also introduces digital sculpting and stylized material creation using the shader editor.
Students apply these skills across various practical mini-projects, including modeling a mushroom, piggy bank, sword, and spiral staircase. The course concludes with a final project where all learned techniques are combined to create a 3D fantasy character.