A comprehensive course teaching the fundamentals of Blender's Geometry Nodes through the creation of a procedural brick wall generator. The curriculum begins with viewport navigation and shading basics before delving into node-based workflows.

Students learn to use mesh lines, dynamic spawn points, and curve alignment to place and shape bricks procedurally. The instruction covers adding weathering effects, organizing node trees for efficiency, and producing uniform columns. The techniques are then applied to a practical miniature castle project, covering the generation of walls, towers, and pathways.