Sc'les

This product provides a procedural scale shader setup for producing custom material patterns. It features a customizable scale profile controlled via a dedicated node group, allowing users to define specific shapes and surface structures. The default material is colored using vertex color gradients that can be adjusted with color ramps, though any base color input can be used.

The download includes four example shaders demonstrating different configurations. It is designed for use in Cycles with micro-displacement enabled, but remains fully compatible with the EEVEE render engine.