This is a collection of three procedural wood materials built entirely within Blender's Shader Editor. The materials are entirely procedural, utilizing nodes to generate the wood grain patterns.
Each material is packaged into a custom node group, providing accessible inputs for adjusting the material's properties. Users can modify parameters such as scale, base colors, surface roughness, fine details, bump intensity, and texture rotation. The materials are designed for Cycles but are also fully compatible with the EEVEE render engine.