Procedural Nature Materials 1

This collection includes seven procedural nature materials built for Blender's Shader Editor. Each material operates through a custom node group that exposes parameters such as scale, color, wetness levels, ambient occlusion, and displacement. By default, the materials rely on object-based texture coordinates, eliminating the need to UV unwrap meshes before application. The materials are designed for the Cycles render engine and utilize true displacement, which works best when combined with adaptive subdivision.