PS1 Vertex Snapping And Jitter

This product provides a Geometry Nodes setup designed to replicate the classic PlayStation 1 visual style by applying vertex snapping and jitter to 3D models. The setup can be applied to individual objects or across entire collections, streamlining the process of retro-styling full scenes. It is optimized for real-time viewport performance and works most effectively on low-poly geometry. Additionally, the package includes a Shader Node group that applies a pixelation effect to materials, completing the low-resolution aesthetic. Both node groups are pre-marked as assets for easy integration into the Blender Asset Browser.