Drips Psx Efx is a collection of node groups designed to replicate the visual characteristics of early 3D console graphics, specifically the PlayStation 1. The toolkit provides methods for achieving affine texture mapping, screen-space vertex snapping (vertex wobble), and distance culling. It includes shader-based mist, color crunching, and vertex light nodes for Gouraud shading approximations. Additionally, it offers compositor filters for CRT, scanlines, dithering, and pixelation effects. The setup is entirely node-based and supports both EEVEE and Cycles render engines.