This course teaches users how to create customizable procedural boat hulls in Blender using Geometry Nodes. The curriculum covers lofting techniques, curve shaping, mesh generation, and adding maritime details like timber borders, keels, seats, and supports.

Students will learn to build a geometry node system that allows real-time adjustment of hull height, width, bottom roundness, and shape profiles. The resulting node setup includes UV data handling for texturing and supports animation workflows.