EEVEE Shaders

This collection provides a set of assets and tools for creating materials specifically optimized for Blender's EEVEE render engine. It is designed around a workflow utilizing normal maps rather than bump maps to avoid pixelation artifacts and improve processing speed in EEVEE. The package includes four foundational shader types with varying levels of complexity, alongside forty pre-configured example shaders.

The asset library contains 260 normal maps and 260 corresponding masks in 2K resolution. These masks can be used to control material properties such as roughness or albedo. Additional resources include a scene configured with a neutral environment and a greycard for material calibration, as well as utility blend files for mixing normal maps and baking normals from geometry.