GrabDoc is an add-on that provides a workflow for baking trim sheets and tileable texture maps. It offers a one-click scene setup that includes a camera object for real-time previewing of texture maps using custom shaders in Workbench, EEVEE, and Cycles.
The tool supports various bake types, including normals (with bevel shader support), curvature, ambient occlusion, height, material ID, alpha, emissive, albedo, metalness, and roughness. Users can also incorporate custom node groups. Bakes can be performed using Blender's internal engines or via a bridge to Marmoset Toolbag for external processing. It supports outputting in PNG, TIFF, TGA, and EXR formats at bit depths up to 32 bits, with options for lossy and lossless compression.