This addon provides a dedicated node within the shader editor for managing and executing texture bakes. It allows users to configure different bake modes, individual pass settings, and post-processing effects directly from the node interface. Bakes are processed in the background, keeping the Blender interface responsive and allowing continuous work.
The tool supports multi-pass baking, exporting 4-channel images for game art pipelines, and applying denoising to reduce the required sample count. It also includes the ability to bake custom normals into normal maps and handles automatic texture exports with appropriate color space settings. High-poly to low-poly mesh baking is not currently supported.